![]() But when I add one more, both go all black as in the image.Īny help or insights would be much appreciated. If I bring either upper or lower mesh into it, Bake lighting, it looks fine although lower poly than I would like. General Settings: Light Map Resolution: change to 512. Static Mesh Editor: LOD Settings: Small Prop. 5 Vertices: 10,347 and Faces: 20,634 Export as FBX, Geometry: Smooth Face STL into Blender 2.8 Add modifier: Decimate: Ratio. Lower the mesh density (for easy processing): Meshlab / Filters > Remeshing,Simplification and Reconstruction > Quadric Edge Collapse Decimation: Percentage reduction: 0. ![]() More you have triangle, more detail youll have so I alway choose the maximum that SW can handle. Meshlab is one of the programs, which allows you to paint weights mark some parts of model more or less important, so there will be both versions with painted weights and without them. Go to filters, and quadric edge collapse decimation Step 3: Selec the target number of element. ![]() Simplify the model with Simplification: Quadric Edge Collapse Decimation functionality. Vertices: 20,665 and Faces: 41,270 & save as. Now youll need to decrease the number of element using meshlab. Software for general work with meshes and texturing. STL and import into MeshLab 2016.12 To reduce the counts, I run Filter: Remeshing, Simplification and Reconstruction: Simplification: Quadric Edge Collapse Decimation.5 Percentage reduction, Quality threshold 1. mtl files (the texture has been omitted for privacy reasons). I already tried reimporting the mesh, reinstalling Meshlab and I have even remodelled the mesh nothing worked out. Do you know why this crash is occurring and if there is a way I can fix it I have attached a copy of the. obj mesh into Meshlab and when I wanted to apply the Quadric Edge Collapse Decimation it jjust wasnt an option. STL files from a intra-oral scanner (for your teeth) and processed through a proprietary program to make a virtual dental mold. This file opens fine but when I try to run operations such as Quadric Edge Collapse Decimation MeshLab crashes. I think I’m hitting some kind of threshold.
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